﻿capital = 834

oob = "XMA_1936"
recruit_character = XMA_william_fairfax
recruit_character = XMA_brays_dyux
recruit_character = XMA_artur_averixon
recruit_character = XMA_garry_makmillan
recruit_character = XMA_martian_longvud
recruit_character = XMA_douglas_butler
recruit_character = XMA_donald_campbell
recruit_character = XMA_xma_air_chief_3
recruit_character = XMA_xma_air_chief_2
recruit_character = XMA_xma_air_chief_1
recruit_character = XMA_xma_navy_chief_3
recruit_character = XMA_xma_navy_chief_2
recruit_character = XMA_xma_navy_chief_1
recruit_character = XMA_xma_political_advisor_10
recruit_character = XMA_xma_army_chief_1
recruit_character = XMA_xma_army_chief_2
recruit_character = XMA_xma_army_chief_3
recruit_character = XMA_xma_political_advisor_1
recruit_character = XMA_xma_political_advisor_3
recruit_character = XMA_xma_political_advisor_2
recruit_character = XMA_xma_political_advisor_5
recruit_character = XMA_xma_political_advisor_4
recruit_character = XMA_xma_political_advisor_7
recruit_character = XMA_xma_political_advisor_6
recruit_character = XMA_xma_political_advisor_9
recruit_character = XMA_xma_political_advisor_8
recruit_character = XMA_xma_theorist_5
recruit_character = XMA_xma_theorist_4
recruit_character = XMA_xma_theorist_3
recruit_character = XMA_xma_theorist_2
recruit_character = XMA_xma_theorist_1
recruit_character = XMA_xma_high_command_9
recruit_character = XMA_xma_high_command_8
recruit_character = XMA_xma_high_command_7
recruit_character = XMA_xma_high_command_6
recruit_character = XMA_xma_high_command_5
recruit_character = XMA_xma_high_command_4
recruit_character = XMA_xma_high_command_3
recruit_character = XMA_xma_high_command_2
recruit_character = XMA_xma_high_command_1

recruit_character = XMA_chamber_of_six_keys

add_ideas = {
	sudia_men_nationidea_xma
	extensive_conscription
	Ogranichennaya_monarchy 
}
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_support = 1		
	tech_engineers = 1
	tech_recon = 1
	gw_artillery = 1	
	
	trench_warfare = 1
	fleet_in_being = 1
}
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_technology = {		
		early_destroyer = 1		
		transport = 1
	}
	set_naval_oob = "XMA_1936navy"
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {		
		early_ship_hull_light = 1		
		basic_battery = 1
		basic_light_battery = 1		
		mtg_transport = 1		
	}
	set_naval_oob = "XMA_1936mtg"
}
if = {
	limit = {
		has_dlc = "By Blood Alone"
	}	
	set_technology = {
		iw_small_airframe = 1
		aa_lmg = 1
		engines_1 = 1
		engines_2 = 1																		
		aircraft_construction = 1
		early_bombs = 1
		iw_medium_airframe = 1
		basic_small_airframe = 1
	}	
	else = {		
		set_technology = {
			early_fighter = 1
			naval_bomber1 = 1
			early_bomber = 1
			CAS1 = 1	
		}
	}
}
set_convoys = 52

#create_faction = ostrovnoi_souz
#add_to_faction = XMA
#add_to_faction = ZEN
#add_to_faction = ZSH
#add_to_faction = ZWS

set_politics = {
	ruling_party = neutrality
	last_election = "1985.6.9"
	election_frequency = 12
	elections_allowed = no 
}
set_popularities = {
	democratic = 2
	fascism = 2
	communism = 16
	neutrality = 80			
}

#############
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	create_equipment_variant = {
		name = "DD 1"
		type = destroyer_1
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 1
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 1
		}
	}
}
if = {
	limit = { has_dlc = "Man the Guns"}
	create_equipment_variant = {
		name = "DD 1"	
		type = ship_hull_light_1
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}		
	}
}